/****************************************************************************
 * Application   : Freekick Desktop Manager
 * Author        : sfreekick
 * Email         : sfreekick@gmail.com
 * Copyright     : (C) 2008 sfreekick
 * **************************************************************************/

/****************************************************************************
 *  This file is part of FreeKickManager.
 *
 *  FreeKickManager is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  FreeKickManager is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with FreeKickManager. If not, see <http://www.gnu.org/licenses/>.
 ****************************************************************************/

using System;
using System.Collections.Generic;
using System.Text;

namespace AlineacionFreeKick
{
    public class Jugador : Objeto
    {
        protected int ancho;
        protected int alto;

        public string nombre;
        public PosicionJugador posicion;

        public Jugador() : base()
        {
            this.tipo = 1;
            this.nombre = "jugador";
            this.posicion = PosicionJugador.NINGUNA;
            this.ancho = 50;
            this.alto = 50;
        }

        public Jugador(string nombre, int x, int y) : base(x, y)
        {
            this.tipo = 1;
            this.nombre = nombre;
            this.posicion = PosicionJugador.NINGUNA;
            this.ancho = 100;
            this.alto = 20;
        }

        public Jugador(string nombre, int x, int y, int ancho, int alto)
            : base(x, y)
        {
            this.tipo = 1;
            this.nombre = nombre;
            this.posicion = PosicionJugador.NINGUNA;
            this.ancho = ancho;
            this.alto = alto;
        }
    }
}
